Motion in a Straight Line
Position, displacement, x-t & v-t graphs, kinematic equations, free fall, stopping distance & 1D relative velocity.
Topic 2.1: Position, Path Length & Displacement
0 m) along the Kollam beach road to a bakery +60 m east, grabbing a puff, and turning back 20 m to meet your friend at +40 m. Your bicycle wheel rolled 80 m in total — that is path length. Yet if your friend looks only at where you started and ended, you are just +40 m east of the gate — that straight shortcut with direction is displacement!≥ 0, never shrinks during motion.Δx = x₂ − x₁ (final minus initial). Vector (+, −, or 0).Path Length ≥ |Displacement| (equal only when moving one way without turning!).+, moving left is −. If you run around a 400 m circular school track and stop back at the starting chalk line, your path length is 400 m, but your displacement is ZERO!- 1Frame of Reference: A coordinate axis (say
x-axis) fixed to a reference object (like the ground or a bus stop) plus a clock to record positionx(t)at each instant. - 2Path Length (Scalar): Total length of the actual path traversed. It depends on the route taken and always increases (or stays constant) with time.
- 3Displacement (Vector in 1D): Change in position
Δx = x₂ − x₁. In straight-line motion, its sign tells direction:+means right/forward,−means left/backward.
Δx = x_final − x_initial | Path Length ≥ |Δx|
O (0 m) to P (+120 m) and reverses to Q (+30 m).• Path length =
120 + (120 − 30) = 210 m.• Displacement =
x_Q − x_O = +30 − 0 = +30 m.
x₁ = +50 m to x₂ = +10 m gives Δx = −40 m)!Topic 2.2: Instantaneous Velocity & Speed (x–t Graphs)
60 km in 1 hour, so your average speed is 60 km/h. Does that mean your speedometer needle stayed glued at 60? Of course not — you slowed to 20 km/h at traffic signals and zoomed to 80 km/h on open roads! That live needle reading at one exact second is instantaneous velocity.v_avg = Δx / Δt (can be 0 or −) | Avg Speed = Path / Δt ≥ |v_avg|x–t curve = Instantaneous Velocity v = dx/dt!v₁, v₂ → v_avg = 2v₁v₂/(v₁+v₂); Equal times → (v₁+v₂)/2x–t graph. Shrink the time gap Δt to an eyeblink (Δt → 0), and that chord snaps right onto the curve as a tangent line — telling you your exact speedometer reading!- 1Average Velocity & Average Speed:
v_avg = (x₂ − x₁)/(t₂ − t₁)depends only on endpoints, whereas Average Speed =Total path length / Total time. - 2Instantaneous Velocity:
v = lim(Δt→0) Δx/Δt = dx/dt. Geometrically, it is the slope of the tangent drawn to the position-time (x–t) graph at instantt. - 3Instantaneous Speed: Simply the magnitude
|v|. Even when average speed differs from|v_avg|, at any single instant, instantaneous speed ALWAYS equals |instantaneous velocity|!
v = dxdt = slope of x–t graph | Equal-distance avg speed: v_avg = 2 v₁ v₂v₁ + v₂
20 km/h and returns the exact same distance at 30 km/h.Average speed =
2(20)(30) / (20 + 30) = 1200 / 50 = 24 km/h (NOT 25 km/h!).What is average velocity for the round trip?
0 km/h because net displacement is zero!
(v₁ + v₂)/2 when a vehicle covers equal distances (like going and returning)! Use the harmonic mean 2v₁v₂/(v₁+v₂). Also remember: an x–t graph can NEVER be vertical (that would require infinite speed!) or bend backward in time.Topic 2.3: Acceleration & v–t Graph Slope / Area
0 to 72 km/h in 10 s; when it reaches the next station, your body leans forward as brakes smoothly wipe out that speed. Changing velocity every second — whether speeding up OR slowing down — is acceleration!a = dvdt = d²xdt² | SI unit: m/s²v–t graph = Instantaneous Acceleration a!|Area| = Total Distance!x → v → a) = take SLOPE; moving left (a → v → x) = take AREA!v–t graph like a treasure map with two secrets built in: how steep the hill climbs tells you the acceleration, and how much coloured paint fits under the curve tells you how far you travelled!- 1Average & Instantaneous Acceleration:
a_avg = (v₂ − v₁)/(t₂ − t₁)anda = dv/dt. Positive, negative, or zero depending on how velocity changes. - 2Reading a v–t Graph: Horizontal line = constant velocity (
a = 0); upward straight slant = constant positivea; downward straight slant = constant negativea. - 3Area Above vs Below Axis: Area above the
t-axis (v > 0) is forward displacement+A₁; area below (v < 0) is backward displacement−A₂. Net displacement =A₁ − A₂, whereas total distance =A₁ + A₂!
v & a both + or both −) ⇒ Speeding UP! | Opposite signs ⇒ Slowing DOWN (Retardation)!
+20 m/s for 4 s (Area = +80 m), then reverses at −10 m/s for 2 s (Area = −20 m).• Net Displacement =
80 − 20 = +60 m.• Total Distance =
80 + 20 = 100 m!
v = −10 m/s) with a = −2 m/s², after 1 second v = −12 m/s — it is actually speeding up! Second: At the peak of a vertical throw, v = 0 while a = −g ≠ 0!Topic 2.4: Kinematic Equations for Uniform Acceleration
4 m/s². Do you need a stopwatch and measuring tape at every metre to predict its speed after 5 seconds? Nope — Galileo and Newton condensed all constant-acceleration motion into three golden kinematic equations!v = u + at (no s!)s = ut + ½at² (no v!)v² − u² = 2as (no t!)sₙ = u + a2(2n − 1)!v–t graph of uniform acceleration as a simple right trapezoid starting at height u and sloping up to v over width t. Its slope immediately gives v = u + at, and its trapezium area ½(u + v)t gives BOTH s = ut + ½at² and v² − u² = 2as!v = u + at | s = ut + ½at² | v² = u² + 2as | s = u + v2 t | sₙ = u + a(n − ½)
- 1Convert Units First! Exams love
km/h: multiply by518to convertkm/h → m/s(e.g.36 km/h = 10 m/s,72 km/h = 20 m/s). - 2Pick Signs Carefully: Assign one direction as
+(usually initial motion or upward) and plugu,a,swith proper+or−signs! - 3Average Velocity Shortcut: ONLY when acceleration
ais constant,v_avg = u + v2!
u = 0) and reaches 72 km/h (20 m/s) in 50 m.No time given → pick equation #3:
20² − 0² = 2 a (50) ⇒ 400 = 100a ⇒ a = 4 m/s²!
a = 3t or v = 4t², acceleration is changing — you MUST use calculus (dv/dt and integration), NEVER s = ut + ½at²!Topic 2.4: Free Fall & Stopping Distance
u = 0), and Earth pulls it down faster every single second by 9.8 m/s! Meanwhile, on a rainy highway, a car moving twice as fast doesn't need double the braking distance — it needs FOUR TIMES the road to stop safely!a = g ≈ 9.8 m/s² downward | h = ½gt², v = √(2gh)1 : 3 : 5 : 7 : ...!d_s = u²2a ⇒ d_s ∝ u²! (2× speed → 4× distance!)u: t_up = u/g, T_total = 2u/g, H_max = u²/(2g), and it hits your hand back at speed u!g = 9.8 m/s²! Because distance grows with t² (1², 2², 3²... = 1, 4, 9...), subtracting previous heights gives Galileo's magical odd sequence 1, 3, 5, 7...!- 1Dropping from Height H: Take downward as
+,u = 0,a = +g⇒t = √(2H/g)and impact speedv = √(2gH)— completely independent of object mass! - 2Vertical Upward Throw: Take upward
+, soa = −gthroughout! At highest point,v = 0, givingH_max = u²/(2g)and time to topt_up = u/g. Total flight time =2u/g. - 3Stopping Distance of Vehicles: Using
0² − u² = 2(−a) d_sgivesd_s = u²/(2a). (Add reaction-time distanceu · t_reactif reaction time is specified!)
10 m/s stops in 5 m under maximum braking. What is its stopping distance at 30 m/s (3× speed)?Since
d_s ∝ u², new stopping distance = 3² × 5 m = 9 × 5 = 45 m!
v = 0 for an instant, while acceleration is STILL a = −9.8 m/s² downward! (If acceleration became zero too, the ball would float in mid-air forever!)Topic 2.5: Relative Velocity in One Dimension
50 km/h, if a car overtakes you at 65 km/h, it seems to creep past gently at just 15 km/h. Yet if that same car comes from the opposite lane, it flashes past your window at a terrifying 115 km/h! Motion depends completely on who is watching.v_AB = v_A − v_B (Velocity of A as seen from B!)v_A = v_B → Parallel lines | v_A ≠ v_B → Intersecting lines (meeting!)v_AB backwards as "A minus B" — always keep signs (+ right, − left) BEFORE subtracting!v_B from EVERY object! That is why velocity of A relative to B is simply v_AB = v_A − v_B, and relative displacement is x_A(t) − x_B(t)!- 1Signed Equation: Write
v_AB = v_A − v_Bandv_BA = v_B − v_A = −v_AB. Never drop signs! - 2Train Crossing Formula: Two trains of lengths
L₁andL₂must clear a combined relative distanceL₁ + L₂, so crossing timet = L₁ + L₂|v_rel|! - 3x–t Graph Interpretation: Equal velocities give parallel lines (never catch up!). Unequal slopes cross at the exact meeting time and position!
v_AB = v_A − v_B | x_B(t) − x_A(t) = (x_B0 − x_A0) + (v_B − v_A)t
120 m long) goes East at +20 m/s. Train B (130 m long) approaches West at −30 m/s.• Relative speed:
v_AB = (+20) − (−30) = +50 m/s.• Time to completely cross each other =
(120 + 130) / 50 = 250 / 50 = 5 s!
20 − 30) instead of subtracting a negative (20 − (−30) = 50 m/s)! Also remember crossing distance is sum of both train lengths L₁ + L₂.Solved Previous Year Questions (Kerala DHSE & NCERT)
Q1 (Kerala HSE March • 1 Marks): Can a body have zero velocity and still have non-zero acceleration? Give one example.
v = 0, while acceleration remains a = g = 9.8 m/s² downward.Q2 (Kerala HSE Model • 1 Marks): What physical quantities do (a) the slope and (b) the area under a velocity–time (v–t) graph represent?
a = dv/dt).(b) Area under v–t graph: Displacement (signed area) / Distance (sum of magnitudes).
Q3 (Kerala HSE March • 2 Marks): Distinguish between distance (path length) and displacement with two key points.
Δx = x₂ − x₁) that can be positive, negative, or zero.2. Always
Path Length ≥ |Displacement| (equal only for unidirectional straight motion).Q4 (Kerala HSE Say • 2 Marks): Draw the position–time (x–t) graphs for (i) a stationary object and (ii) a uniformly accelerated object starting from rest.
x = constant, slope = 0).(ii) Uniform acceleration from rest: Upward-opening parabola (
x = ½at²) passing through origin with increasing slope.Q5 (Kerala HSE March • 3 Marks): Using a velocity–time (v–t) graph, derive the kinematic equations v = u + at and s = ut + ½at² for uniformly accelerated motion.
u at t = 0 to v at time t:1. Slope = a:
a = (v − u)/t ⇒ v = u + at.2. Displacement s = Area under v–t trapezium:
s = Area(rectangle) + Area(triangle) = u·t + ½·t·(v − u).Substituting
v − u = at gives s = ut + ½at².Q6 (NCERT / DHSE Model • 3 Marks): Define stopping distance of a moving vehicle. Show that doubling speed makes stopping distance four times larger. A car moving at 54 km/h stops in 15 m; find its deceleration.
d_s is the distance travelled after brakes are applied until rest (v = 0).From
v² − u² = 2(−a)d_s: 0 − u² = −2ad_s ⇒ d_s = u²/(2a) ∝ u². Thus doubling u quadruples d_s.Numerical:
u = 54 × (5/18) = 15 m/s. a = u²/(2d_s) = 225/(2×15) = 7.5 m/s².Q7 (Kerala HSE March • 3 Marks): A ball is thrown vertically upwards with a velocity of 20 m/s from the top of a 25 m tall building. How high does it rise from the ground, and how long before it hits the ground? (Take g = 10 m/s²)
y₀ = 0, upward +, u = +20 m/s, a = −10 m/s².1. Rise above roof:
0 − 20² = 2(−10)h ⇒ h = 20 m. Height from ground = 25 + 20 = 45 m.2. Total time to ground (
y = −25 m): −25 = 20t − 5t² ⇒ t² − 4t − 5 = 0 ⇒ (t − 5)(t + 1) = 0 ⇒ t = 5 s.Q8 (Kerala HSE Say • 2 Marks): Two parallel rail tracks run north–south. Train A moves north at 54 km/h and Train B moves south at 90 km/h. Find the velocity of B with respect to A, and the velocity of ground with respect to B.
+: v_A = +54 × 5/18 = +15 m/s, v_B = −90 × 5/18 = −25 m/s.1.
v_BA = v_B − v_A = −25 − 15 = −40 m/s (40 m/s South).2.
v_GB = 0 − v_B = +25 m/s (25 m/s North).